Posted on June 8th, 2010
This morning I submitted the latest update of Fare City to Apple for review. All being well it should be in the App Store within the week.
The headline feature is a new game mode called Crazy Cabs. By simplifying the game mechanics, Crazy Cabs offers a whole new experience in terms of game play which we think you will love. Instead of controlling a taxi fleet you have to deal with a continuous stream of cabs arriving already laden with passengers. Your job is “simply” to get each cab to its drop-off point and then have it leave without accident. Of course, the taxis arrive at an increasing rate so pressure builds until the game really starts to live up its name! Even if you are growing tired of Fare City you really should give Crazy Cabs a spin. It is like a whole new game for free.
Although Fare City is the type of game that many people can just pick up and play, we have noticed in play tests that some people really benefit from a few handy tips when starting out. So Fare City 2.0 includes a fully playable walkthrough tutorial. Even if you are an old hand at the game you should check it out – it looks gorgeous!
The other major changes have come in the UI. The game selection screen has been made (we hope) a little more intuitive, while the stats screen has had a complete overhaul so stats browsing is much easier.
New maps? Well, no, not in this release. Sorry. All I can say is, “soon, very soon…”
Oh, but I almost forgot – there is one more thing; not in Fare City itself, but in the free edition. Up until now it has been a try-before-you-buy, time restricted demo of the full game. Not any more! In 2.0 Fare City Free includes the full, original Classic game on the Downtown map. We’ve even thrown in Rookie mode, the tutorial and Open Feint leaderboards. Our hope is that people will find the free edition a much more satisfying experience (and want the whole experience of the full version ).
And while we are all here – yes, there is an iPad version under development…
8 Responses to “Fare City 2.0 Submitted to Apple”
July 10th, 2010 at 12:16
what was in the new version with the new icon? (yellow background). that should be v2.1 right? not this, 2.0?
Do you like “game play suggestions”? Cause I have a few. (ie: showing number of fares on the roof of a cab). And maybe a “skip to” button so that if cars are traveling a LONG WAY and you are just sitting there waiting, you push it and it zips the cars forward (faster than blue turbo).
Thanks for the game!
July 10th, 2010 at 15:44
It’s actually 2.2 – I’m way behind on my blog at the moment!
2.1 had an extra map, Springfield, which is quite a fun small town feel but for the big nuclear power station! (Now, I wonder where we got that idea…)
2.2 has some nice-to-have features such as social notification – plus you can finally play the game in the reverse landscape if you prefer.
2.3 is currently in production and includes map number 6 – Riverside. It should be submitted in the next few days (once we have reduced the difficulty level of the map a little – it is insanely difficult at the moment).
Thanks for the suggestions – we are always looking for new ideas. (BTW, in 2.3 we are also opening access to the OpenFeint forums so people will also be able to post suggestions there.)
July 12th, 2010 at 01:52
Why can’t I update from the old to the new version? And when will there be an iPad Version?
July 24th, 2010 at 07:38
Why isn’t the new version and upgrade from the old one? Looks to me like you added one big new feature (crazy cabs) and rather than update the old version properly you yanked it from the app store and are forcing users to pay for an incremental update. That seems rather rude and shady to me. And it isn’t even addressed in this blog post. You just ignore the fact that you did this and hope people won’t notice. Not cool at all.
I bought the old version in March. If I had known it would be made obsolete in June I wouldn’t have bought it all. This is a horrible way to treat your customers. So thanks for taking my money and using it to fund development of an update I in turn have to pay for. Jerks.
July 24th, 2010 at 07:44
Alright, I Should have been a better commenter and read the black log of blog posts. I understand the situation now switching publishers back and forth. Sucky situation. Sounds like you had a crummy time with Digital Chocolate, and i was unlucky enough to buy your fantastic game when that was the version on the store. So sorry for going off on you a little bit. Just bought the new, proper version to get all these sweet upgrades. Keep up the good work!
July 24th, 2010 at 10:43
Thanks, Mike. I’m glad you kept with us. Version 2.3 is just about to arrive in the App Store and will give you a sixth map…
July 24th, 2010 at 10:45
Did someone answer your question? Things have been a bit busy around here lately and you may have slipped through the net.
Kurt Van de Poel Says:
August 18th, 2010 at 13:24
When will the iPad version be available in the App Store?